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Install

The studio runs on Windows, Linux and macOS. Windows and Linux are tested in CI (Windows narrates and renders a reel end to end). macOS isn't tested yet, but nothing in the studio is Linux-specific, so it should work. If it doesn't, please open an issue.

Pick your system in any tab below. Your choice is remembered on every page of these docs.

What you need

Tool Why
uv Runs the studio. It fetches Python 3.12 or 3.13 for you (kokoro-onnx doesn't support 3.14 yet)
Node.js (with npx) Runs the HyperFrames CLI, which is fetched on demand at the version pinned in tools/studio/common.py
ffmpeg (with ffprobe) Mixes and masters the audio and joins the scenes
Chrome, Chromium or Edge Needed for studio thumbnail. HyperFrames manages the browser it renders with
git Only to install from a clone, or to keep episodes in a repository
An ElevenLabs API key Optional, for cloud narration (see Narration)

1. Install the tools

Open PowerShell and run:

winget install --id Git.Git -e
winget install --id astral-sh.uv -e
winget install --id OpenJS.NodeJS.LTS -e
winget install --id Gyan.FFmpeg -e

Then close and reopen PowerShell so the new programs are on your PATH. Edge is already installed with Windows, so thumbnails work without anything extra. If winget isn't available, install the same four tools from their websites, or with Chocolatey: choco install git uv nodejs-lts ffmpeg -y.

sudo pacman -S git nodejs npm ffmpeg chromium uv
sudo apt install git nodejs npm ffmpeg chromium
curl -LsSf https://astral.sh/uv/install.sh | sh
sudo dnf install git nodejs ffmpeg chromium
curl -LsSf https://astral.sh/uv/install.sh | sh

On Fedora, ffmpeg comes from RPM Fusion. Reopen the terminal after installing uv.

With Homebrew:

brew install git uv node ffmpeg
brew install --cask chromium   # optional, for thumbnails; Chrome works too

macOS isn't covered by our CI yet. If something here doesn't work, tell us.

Check what you have:

uv --version
node --version
ffmpeg -version

2. Get the studio

There are two ways in. Most people want the first.

From PyPI (a workspace of your own):

uv tool install explainer-studio
mkdir my-videos
cd my-videos
uv tool install explainer-studio
mkdir my-videos && cd my-videos
uv tool install explainer-studio
mkdir my-videos && cd my-videos

Then type studio … wherever the docs say uv run studio …. studio setup (step 3) needs release 0.1.7 or later; if it says invalid choice, run uv tool upgrade explainer-studio.

From a clone (to work on the studio itself, or to use the bundled demo episode):

git clone https://github.com/JoeMountWSWS/explainer-studio.git
cd explainer-studio
uv sync

Every command then runs as uv run studio … from the repository root, or any folder below it.

3. Check and configure

uv run studio setup --check

This prints one line per tool: ok, missing or optional. It only fails if ffmpeg, ffprobe or npx is missing, and each missing line says how to install it. Then run the wizard:

uv run studio setup

It tests an ElevenLabs key (without spending credits), writes .env, and offers to download the narration models. You can skip the key: the default Kokoro narration is local and free.

Setting an environment variable by hand

You rarely need to, because studio setup writes .env. If you do, for example STUDIO_ROOT or ELEVENLABS_API_KEY for one session:

$env:ELEVENLABS_API_KEY = "your-key"
export ELEVENLABS_API_KEY="your-key"
export ELEVENLABS_API_KEY="your-key"

Never commit .env.

Where things go on each system

What Where
Kokoro model ~/.cache/hyperframes/tts
spaCy model ~/.cache/hyperframes/spacy
Chatterbox environment ~/.cache/hyperframes/chatterbox/<version>
Claude Code skill (install-skill --user) ~/.claude/skills/

~ is your home folder: C:\Users\<you> on Windows, /home/<you> on Linux, /Users/<you> on macOS.

What differs between systems

  • Render speed. On Linux, HyperFrames captures frames from Chromium's GPU buffer, and a full render runs at about real time. On Windows and macOS it captures by screenshot, which is slower. Use --draft while you work.
  • Opening a file. The docs say "edit script.md". Use any editor: notepad, code, or double-click it in the file explorer on Windows; $EDITOR, code or xdg-open on Linux; open -e on macOS.
  • Paths. Use forward slashes in scripts and scene files (assets/media/x.jpg) on every system.

Next: make your first video.